Faltin Karlsen
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- Professor
- Prodekan
- School CLM administrasjon
- School of Communication, Leadership and Marketing
Bakgrunn
Faltin Karlsen is professor of media studies at Kristiania University College. He conducts research on media users, computer games and game culture with special attention to public discourses about media effects and questions concerning media violence, problem gaming and people who are opting out of digital media.
Karlsen is currently member of the research project Intrusive media, ambivalent users, digital detox (Digitox) which runs to 2023. The project conducts research on the media business and on people who chose to disconnect from, or restrict, their use of digital media. Karlsen will focus on actors in the media industry and dilemmas they face in a tough market with growing public concerns about negative aspects of digital media.
Together with Kristine Jørgensen he has co-edited the anthology Transgression in Games and Play (2018) and has written the book A World of Excesses: Online Games and Excessive Playing (2013).
Ekspertområder
Ansatte detaljer
Vitenskapelige publikasjoner
- Diesen, Plata Sofie, Pettersen, Lene & Karlsen, Faltin (2025). The Overlooked and the Overstudied: A Scoping Review of Qualitative Research on Pursuing Sexual, Romantic, and Loving Relationships Through Online Dating. Behavioral Sciences. ISSN 2076-328X. doi: 10.3390/bs15030247
- Albris, Kristoffer, Fast, Karin, Karlsen, Faltin, Kaun, Anne, Lomborg, Stine & Syvertsen, Trine (2024). The Digital Backlash and the Paradoxes of Disconnection. Nordicom. ISBN 9789188855954.
- Pettersen, Lene & Karlsen, Faltin (2024). Strategic Communication in Digital Ecosystems: A Critical Discourse Analysis of Dating Applications. I Alghasi, Sharam, Vanvik, Ester Conings, Barland, Jens & Falkheimer, Jesper (red.) Strategic Communication – Contemporary Perspectives. Cappelen Damm Akademisk. ISBN 9788202836665. s 115-132. doi: 10.23865/noasp.208.ch6FULLTEKST
- You, Yukun & Karlsen, Faltin (2024). Affordances of Digital Detox Applications: Exploring Gamification and Undesign as Design Principles. International Journal of Human-Computer Interaction. ISSN 1044-7318. s 1-12. doi: 10.1080/10447318.2024.2431364FULLTEKST
- Syvertsen, Trine & Karlsen, Faltin (2024). Revisiting the past, being in the present, preparing for the future: Making sense of a digital-free holiday camp for adults. I Albris, Kristoffer, Fast, Karin, Karlsen, Faltin, Kaun, Anne, Lomborg, Stine & Syvertsen, Trine (red.) The Digital Backlash and the Paradoxes of Disconnection. Nordicom. ISBN 9789188855954. s 303-324. doi: 10.48335/9789188855961-15
- Albris, Kristoffer, Karlsen, Faltin, Fast, Karin, Kaun, Anne, Lomborg, Stine & Syvertsen, Trine (2024). Introduction: The digital backlash. I Albris, Kristoffer, Fast, Karin, Karlsen, Faltin, Kaun, Anne, Lomborg, Stine & Syvertsen, Trine (red.) The Digital Backlash and the Paradoxes of Disconnection. Nordicom. ISBN 9789188855954. s 11-22. doi: 10.48335/9789188855961-1
- Karlsen, Faltin (2023). The digital detox camp: practices and motivations for reverse domestication. I Hartmann, Maren (red.) The Routledge Handbook of Media and Technology Domestication. Routledge. ISBN 9781003265931. s 361-373. doi: 10.4324/9781003265931-35361
- Spjeldnæs, Kari Johanne & Karlsen, Faltin (2023). Attention, ambivalence and algorithms: Publishers in the era of ubiquitous connectivity and expanding platforms. Media, Culture and Society. ISSN 0163-4437. s 1-16. doi: 10.1177/01634437231191361
- Spjeldnæs, Kari J. & Karlsen, Faltin (2022). How digital devices transform literary reading: The impact of e-books, audiobooks and online life on reading habits. New Media & Society. ISSN 1461-4448. doi: 10.1177/14614448221126168
- Karlsen, Faltin (2021). Balancing Ethics, Art and Economics: A Qualitative Analysis of Game Designer Perspectives on Monetisation. Games and Culture. ISSN 1555-4120. doi: 10.1177/15554120211049579
- Karlsen, Faltin & Ytre-Arne, Brita (2021). Intrusive media and knowledge work: how knowledge workers negotiate digital media norms in the pursuit of focused work. Information, Communication & Society. ISSN 1369-118X. 25(15) doi: 10.1080/1369118X.2021.1933561
- Ytre-Arne, Brita, Syvertsen, Trine, Moe, Hallvard & Karlsen, Faltin (2020). Temporal ambivalences in smartphone use: Conflicting flows, conflicting responsibilities. New Media & Society. ISSN 1461-4448. 22(9) s 1715-1732. doi: 10.1177/1461444820913561FULLTEKST
- Syvertsen, Trine, Karlsen, Faltin & Bolling, Jørgen (2019). Digital detox på norsk. Norsk medietidsskrift (NMT). ISSN 0804-8452. 26(2) s 1-18. doi: 10.18261/issn.0805-9535-2019-02-02
- Karlsen, Faltin (2018). Exploited or Engaged? Dark Game Design Patterns in Clicker Heroes, FarmVille 2, and World of Warcraft. I Jørgensen, Kristine & Karlsen, Faltin (red.) Transgression in Games and Play. MIT Press. ISBN 9780262038652. s 219-234.
- Karlsen, Faltin & Jørgensen, Kristine (2018). Introduction: Playful Transgressions. I Jørgensen, Kristine & Karlsen, Faltin (red.) Transgression in Games and Play. MIT Press. ISBN 9780262038652. s 1-9.
- Jørgensen, Kristine & Karlsen, Faltin (2018). Transgression in Games and Play. MIT Press. ISBN 9780262038652.
- Rooij, Antorius van, Ferguson, Christopher J., Carras, Michelle Colder, Kardefelt-Winther, Daniel, Shi, Jing, Aarseth, Espen, Bean, Anthony M., Bergmark, karin Helmersson, Brus, Anne, Coulson, Mark, Deleuze, Jory, Duller, Pravin, Dunkels, Elsa, Edman, Johan, Elson, Malte, Etchells, Peter J., Fiskaali, Anne, Granic, Isabela, Jansz, Jeroen, Karlsen, Faltin, Kaye, Linda, Kirsh, Bonnie, Lieberoth, Andreas, Markey, Patrick, Mills, Kathryn L., Nielsen, Rune Kristian Lundedal, Orben, Amy, Poulsen, Arne, Prause, Nicole, Prax, Patrick, Quandt, Thorsten, Schimmeti, Adriano, Starcevic, Vladan, Stutman, Gabrielle, Turner, Nigel, Looy, Jan van & Przybylski, Andrew K. (2018). A weak scientific basis for gaming disorder: Let us err on the side of caution. Journal of Behavioral Addictions. ISSN 2062-5871. 7(1) s 1-9. doi: 10.1556/2006.7.2018.19
- Karlsen, Faltin (2018). Life phase and meaningful play. I Enevold, Jessica, Thorhauge, Anne Mette & Gregersen, Andreas (red.) WHAT’S THE PROBLEM IN PROBLEM GAMING? Nordicom. ISBN 9789187957888. s 81-88. FULLTEKST
- Karlsen, Faltin (2016). Onlinespel och problemspelande. I Daneback, Kristian (red.) Socialt arbete och internet. Liber. ISBN 9789147112692. s 90-102. FULLTEKST
- Karlsen, Faltin & Syvertsen, Trine (2016). You Can’t Smell Roses Online: Intruding Media and Reverse Domestication. Nordicom Review. ISSN 1403-1108. 37 s 25-39. doi: 10.1515/nor-2016-0021FULLTEKST
- Karlsen, Faltin (2015). Analyzing game controversies: A historical approach to moral panics and digital games. I Linderoth, Jonas, Mortensen, Torill & Brown, Ashley (red.) The Dark Side of Game Play. Controversial Issues in Playful Environments. Routledge. ISBN 9781138827288. s 15-32.
- Karlsen, Faltin & Jørgensen, Kristine (2014). Mediepanikk eller medieskepsis? En analyse av dataspilldebatten etter 22. juli. Norsk medietidsskrift (NMT). ISSN 0804-8452. 21(1) s 42-62.
- Karlsen, Faltin (2013). A World of Excesses: Online Games and Excessive Playing. Ashgate. ISBN 9781472400970.
- Karlsen, Faltin (2011). Entrapment and Near Miss: A Comparative Analysis of Psycho-Structural Elements in Gambling Games and Massively Multiplayer Online Role-Playing Games. International Journal of Mental Health and Addiction. ISSN 1557-1874. 9(2) s 193-207. doi: 10.1007/s11469-010-9275-4
- Karlsen, Faltin (2010). Addiction and Randomness. A Comparative Analysis of Psycho-structural Elements in Gambling Games and Massively Multiplayer Online Role-playing games. I Carlsson, Ella (red.) Children and youth in the digital media culture. Nordicom. ISBN 9789186523046. s 135-150.
- Karlsen, Faltin (2009). Emergent Perspectives on Multiplayer Online Games: A Study of Discworld and World of Warcraft. Unipub AS.
- Karlsen, Faltin, Syvertsen, Trine, Ytreberg, Espen & Sundet, Vilde Schanke (2009). Non-professional activity on television in a time of digitalisation. More fun for the elite or new opportunities for ordinary people? Nordicom Review. ISSN 1403-1108. 30(1) s 19-36.
- Karlsen, Faltin (2008). Quests in Context: A Comparative Analysis of Discworld and World of Warcraft. Game Studies. ISSN 1604-7982. 8(1)
- Tronstad, Ragnhild, Karlsen, Faltin & Løvlie, Anders Sundnes (2008). The Concept of Emergence in Game Studies. I Leino, Olli, Iversen, Sara Mosberg & Calleja, Gordon (red.) Proceedings: the [player] conference. IT-Universitetet i København. ISBN 9788779491823. s 423-431.
- Fagerjord, Anders, Karlsen, Faltin, Maasø, Arnt, Storsul, Tanja & Syvertsen, Trine (2005). Vennlige visjoner for digital-tv: NTVs framtidsbeskrivelse som retorikk. Norsk medietidsskrift (NMT). ISSN 0804-8452. 12(2) s 94-115.
- Karlsen, Faltin (2003). Medier, påvirkning og sosialisering. I Holmefjord, Astrid, Brevik, Thomas, Kleiva, Bente Bing, Sæle, Åshild & Vestrheim, Ragna Helene (red.) Håndbok i barnebibliotekarbeid. Fagbokforlaget. ISBN 9788276749441. s 83-93.
- Karlsen, Faltin (2001). Killing in Carmageddon - How Users Interpret Violent Elements in Computer Games. Animation Journal. ISSN 1061-0308.
- Lindhardt, Eva Mila & Karlsen, Faltin (2001). Lederartikkel: Løp og kjøp. ? nr 1
Formidling
- Karlsen, Faltin (2024). Selskapet bak Tinder og Hinge er saksøkt for å utnytte single. FULLTEKST
- Karlsen, Faltin & Pettersen, Lene (2024). Dating apps' rhetoric for tapping your wallet. Kunnskapsmagasinet Kristiania. ISSN 2703-707X.
- Karlsen, Faltin & You, Yukun (2023). Gamification and Undesign: Exploring the Affordances of Digital Detox Apps with Game Features.
- Karlsen, Faltin (2023). Hva gjør sosiale medier med oss?
- Karlsen, Faltin (2023). Digital detox og påtrengende medier.
- Karlsen, Faltin & Pettersen, Lene (2023). Dating app algorithms, folk theories, and distancing strategies.
- Pettersen, Lene & Karlsen, Faltin (2023). DARK DESIGN PATTERNS AND GAMIFICATION AS THE HEART OF DATING APPLICATIONS’ BUSINESS MODELS.
- Pettersen, Lene & Karlsen, Faltin (2023). DARK DESIGN PATTERNS AND GAMIFICATION AS THE HEART OF DATING APPLICATIONS’ BUSINESS MODELS.
- Karlsen, Faltin (2023). Lansering av Grand Theft Auto 6.
- Karlsen, Faltin (2022). Oppmerksomheten glipper når mobilen bipper. Samtale med doktorgradsstipendiat Kari J. Spjeldnæs og professor Faltin Karlsen, Institutt for kommunikasjon.
- Karlsen, Faltin (2022). Digitaliseringens tveeggede sverd: Interessante avsporinger eller tidkrevende avbrytelser? Kunnskapsmagasinet Kristiania. ISSN 2703-707X. FULLTEKST
- Karlsen, Faltin (2022). Kampen mot skjermane. FULLTEKST
- Karlsen, Faltin (2022). Presentasjon av Digitox-prosjektet.
- Karlsen, Faltin (2022). Når du trenger en pause fra telefonen.
- Pettersen, Lene & Karlsen, Faltin (2022). Match made in the technical heaven – a discourse analysis of dating technologies.
- Karlsen, Faltin & Spjeldnæs, Kari J. (2021). Reading habits under digital transformation.
- Karlsen, Faltin (2021). Slik kobler du av i julen. FULLTEKST
- Karlsen, Faltin (2021). AFFORDANCES IN DIGITAL DETOX AND PRODUCTIVITY APPS.
- Karlsen, Faltin (2021). Invaderende medieteknologi: Frustrasjoner og håndteringsstrategier.
- Karlsen, Faltin (2021). Invaderende medieteknologi og digital detox: brukere og bransje.
- Deterding, Sebastian, Macey, Joseph, Mortensen, Torill Elvira & Karlsen, Faltin (2020). The Convergence of Gaming and Gambling Research: What Can We Learn from Each Other?
- Karlsen, Faltin (2020). Den nye spilleautomaten.
- Karlsen, Faltin (2020). Game Creation, Monetisation Models, and Ethical Concerns.
- Karlsen, Faltin (2020). Da barna reagerte på mobilbruken skjønte Randi alvoret.
- Karlsen, Faltin (2020). Gamification versus undesign: affordances in digital detox apps.
- Karlsen, Faltin (2020). Design and undesign.
- Karlsen, Faltin (2020). Prosjektutvikling.
- Karlsen, Faltin (2019). Digital oppvekst.
- Karlsen, Faltin (2019). Digitox: Invaderende medier, ambivalente brukere og digital detox.
- Karlsen, Faltin (2019). Digitox: Intrusive media, ambivalent users and digital detox.
- Karlsen, Faltin & Jørgensen, Kristine (2019). "Voldsskildringer tar for mye plass". FULLTEKST
- Karlsen, Faltin & Børsum, Trond (2019). Intrusive media and knowledge workers: Negotiating norms for digital media use.
- Karlsen, Faltin & Ytre-Arne, Brita (2019). Intrusive media and knowledge workers: Negotiating norms for digital media use.
- Karlsen, Faltin (2019). Dataspill som identitetsbygger og sosialiseringsarena.
- Karlsen, Faltin (2019). Invaderende medieteknologi og overdreven bruk.
- Karlsen, Faltin & Syvertsen, Trine (2018). Digital detox på norsk.
- Karlsen, Faltin (2018). Loot boxes in Star Wars Battlefront II: Conflicting issues in the borderland between gambling and gaming.
- Karlsen, Faltin (2017). Onlineetnografi. I Næss, Hans Erik & Pettersen, Lene (red.) Metodebok for kreative fag. Universitetsforlaget. ISBN 9788215027005. s 100-109.
- Karlsen, Faltin & Larsson, Anders Olof (2017). Media interruptions and coping strategies among students.
- Karlsen, Faltin & Syvertsen, Trine (2017). Conflicting flows: An exploratory study of how media interrupts other activities and how such interruptions are resisted and controlled.
- Karlsen, Faltin (2016). Dark game design patterns: Exploitation, loyalty and engagement.
- Karlsen, Faltin, Thorhauge, Anne Mette, Gregersen, Andreas, Enevold, Jessica & Nielsen, Rune Kristian (2015). Problem gaming in an everyday perspective.
- Jørgensen, Kristine, Karlsen, Faltin & Mortensen, Torill (2014). Involvement and fun: seeking the sweet spot of playfulness.
- Karlsen, Faltin (2013). Gameboy.
- Karlsen, Faltin (2013). Faltin Karlsen om Spillavhengighet.
- Karlsen, Faltin (2013). Intervju om spilldiagnose.
- Karlsen, Faltin, Jørgensen, Kristine, Mortensen, Torill & Løvlie, Anders Sundnes (2013). The mediacity of playfulness.
- Karlsen, Faltin, Jørgensen, Kristine & Mortensen, Torill (2013). Creative chaos and chaotic creativity (Hegemonic ideals in play).
- Karlsen, Faltin (2013). Playfulness and agency in gamified technology.
- Karlsen, Faltin (2013). Theorycrafting, machinima og kreative spillere.
- Karlsen, Faltin (2013). Spiller ofte mer i ferien.
- Karlsen, Faltin & Jørgensen, Kristine (2012). "Terror på norsk jord: en retorisk analyse av dataspill-debatten etter 22. juli".
- Karlsen, Faltin (2012). Tvangsmessig adferd eller sunn eskapisme? - Et kritisk blikk på helseretorikken rundt spill.
- Karlsen, Faltin (2012). Er toppidretten kjønnsdiskriminerende? Debatt på litteraturhuset arrangert av NRK og Aftenposten.
- Karlsen, Faltin (2012). Sunn eller sykelig spilling?
- Karlsen, Faltin (2012). Interju i Østlandssendingen om ny undersøkelse om dataspillbruk.
- Karlsen, Faltin (2012). "På en annen planet". Intervju om onlinespilling.
- Karlsen, Faltin (2012). Sunt å la småbarn spille DS.
- Karlsen, Faltin (2011). Intervju om terroraksjonen 22. juli 2011 og bruk av dataspill.
- Karlsen, Faltin, Ask, Kristine, Chen, Mark & Christopher, Paul (2011). Playing by the numbers: A panel on theorycrafting.
- Karlsen, Faltin (2011). Ekstrasending i forbindelse med terroren 22. juli 2011.
- Karlsen, Faltin (2011). Theorycrafting: from collective intelligence to intrinsic satisfaction.
- Karlsen, Faltin & Børsum, Trond (2011). WoW-effekten.
- Karlsen, Faltin (2011). Intervju om Behring Breiviks bruk av World of Warcraft.
- Karlsen, Faltin (2011). Tekno episode 1, våren 2011.
- Karlsen, Faltin (2011). Loyalty Programs in World of Warcraft.
- Karlsen, Faltin (2011). Kontroverser og aksept: Dataspill i en brytningstid.
- Karlsen, Faltin (2011). Fører dette til vold?
- Ask, Kristine, Karlsen, Faltin, Chen, Mark & Paul, Christoper (2011). Playing by the numbers? A panel on theorycrafting.
- Karlsen, Faltin (2011). Sunn eller sykelig spilling: Et spørsmål om definisjonsmakt?
- Karlsen, Faltin (2011). Fra løkkefotball til episk sverdsvinging: Dataspill som sosial arena.
- Karlsen, Faltin (2011). Er dette World of Warcrafts arvtager?
- Karlsen, Faltin (2010). Excessive playing and the context of the player.
- Karlsen, Faltin (2010). Foreldrene på banen!
- Karlsen, Faltin (2010). Onlinespill og avhengighet: en ny runde mediepanikk eller en reell fare?
- Karlsen, Faltin (2010). Excess and control: online gaming and the context of the player.
- Karlsen, Faltin (2010). Theory crafting and reverse engineering: research as play strategy.
- Klevjer, Rune, Mortensen, Torill Elvira, Karlsen, Faltin, Bryne, Snorre, Enevold, Jessica, Brinch, Sara & Ask, Kristine (2009). Myter og Realiteter. Dataspill i media, forskning og hverdag.
- Karlsen, Faltin (2009). Intervju om avhandling i programmet Banden.
- Karlsen, Faltin (2009). Intervju om doktoravhandling i programmet Lang lunsj.
- Karlsen, Faltin (2009). Dataspill som kulturell praksis.
- Karlsen, Faltin (2009). Dataspill: kontroverser og spilleglede.
- Karlsen, Faltin (2009). Online games and addiction: a new round of media panic or a serious threat?
- Karlsen, Faltin (2009). Engasjert eller trollbundet? - Onlinespill som sosiale arenaer.
- Karlsen, Faltin (2009). Dataspill og avhengighet.
- Karlsen, Faltin (2009). Onlinespill og avhengighet.
- Karlsen, Faltin (2009). Sult, nød, krig - og onlinespill.
- Karlsen, Faltin (2009). Dataspill - en glede eller forbannelse?
- Karlsen, Faltin (2009). Gamblingspill, MMORPGs og avhengighet.
- Tronstad, Ragnhild, Karlsen, Faltin & Løvlie, Anders Sundnes (2008). The Concept of Emergence in Game Studies.
- Karlsen, Faltin (2008). Dataspill - til glede eller besvær?
- Karlsen, Faltin (2008). High-end gaming in World of Warcraft.
- Karlsen, Faltin (2008). MMORPGs som sosiale motorer.
- Karlsen, Faltin (2007). Emergence, game rules and players.
- Karlsen, Faltin (2007). Emergence, game rules and players.
- Karlsen, Faltin (2007). Flerbrukerspill som kulturelle motorer.
- Karlsen, Faltin (2007). Spilte krigsspill en time før han drepte.
- Karlsen, Faltin (2007). Hva vet du om online-spill?
- Karlsen, Faltin (2006). Media Participation: Opportunities and Use.
- Karlsen, Faltin (2004). Media Complexity and User Diversity: Thoughts on a taxonomy of users of multiuser online games.
- Karlsen, Faltin (2002). Dataspill, vold og påvirkning.
- Karlsen, Faltin (2002). Med mediet under huden - sosialisering i virtuelle verdener.
- Karlsen, Faltin (2001). Spillets virkelige regler - realisme og innlevelse i dataspill. Z filmtidsskrift. ISSN 0800-1464. s 26-33.
- Karlsen, Faltin (2001). Dataspill og film - Realisme og påvirkning i audiovisuelle medier.
- Karlsen, Faltin (2001). Intervju om dataspillrapport.
- Karlsen, Faltin (2001). Intervju om dataspillrapport.
- Karlsen, Faltin (2001). Intervju om dataspillrapport.
- Karlsen, Faltin (2001). Intervju om dataspillrapport.
- Karlsen, Faltin (2001). Intervju om dataspillrapport.
- Karlsen, Faltin (2001). Intervju om dataspillenes historie.
- Diesen, Plata Sofie, Pettersen, Lene & Karlsen, Faltin (2025). The Overlooked and the Overstudied: A Scoping Review of Qualitative Research on Pursuing Sexual, Romantic, and Loving Relationships Through Online Dating. Behavioral Sciences. ISSN 2076-328X. doi:
- 2017 - nåProfessorHøyskolen Kristiania
- 2014 - 2017ProfessorWesterdals Oslo school of Arts, Communication and Technology
- 2013 - 2014ProfessorNorwegian School of Information Technology
- 2009 - 2013Associate professorNorwegian School of Information Technology
- 2005 - 2008PhD fellowDepartment of media and communication, University of Oslo, Norway
- 2009Media studiesDepartment of media and communication, University of Oslo
- 1997Master in comparative religionDepartment of cultural studies, University of Oslo, Norway
