Faltin Karlsen
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- Professor
- Pro-Dean
- School CLM administrasjon
- School of Communication, Leadership and Marketing
Areas of expertise
Employee details
Scientific Publications
- Pettersen, Lene & Karlsen, Faltin (2024). Strategic Communication in Digital Ecosystems: A Critical Discourse Analysis of Dating Applications. I Alghasi, Sharam, Vanvik, Ester Conings, Barland, Jens & Falkheimer, Jesper (red.) Strategic Communication – Contemporary Perspectives. Cappelen Damm Akademisk. ISBN 978-82-02-78099-9. p 115-132. doi: 10.23865/noasp.208.ch6FULLTEKST
- Karlsen, Faltin (2023). The digital detox camp: practices and motivations for reverse domestication. I Hartmann, Maren (red.) The Routledge Handbook of Media and Technology Domestication . Routledge. ISBN 9781003265931. p 361-373. doi: DOI: 10.4324/9781003265931-35 361
- Spjeldnæs, Kari Johanne & Karlsen, Faltin (2023). Attention, ambivalence and algorithms: Publishers in the era of ubiquitous connectivity and expanding platforms. Media, Culture and Society. ISSN 0163-4437. p 1-16. doi: 10.1177/01634437231191361
- Spjeldnæs, Kari J. & Karlsen, Faltin (2022). How digital devices transform literary reading: The impact of e-books, audiobooks and online life on reading habits. New Media & Society. ISSN 1461-4448. doi: 10.1177/14614448221126168
- Karlsen, Faltin (2021). Balancing Ethics, Art and Economics: A Qualitative Analysis of Game Designer Perspectives on Monetisation. Games and Culture. ISSN 1555-4120. doi: 10.1177/15554120211049579
- Karlsen, Faltin & Ytre-Arne, Brita (2021). Intrusive media and knowledge work: how knowledge workers negotiate digital media norms in the pursuit of focused work. Information, Communication & Society. ISSN 1369-118X. doi: 10.1080/1369118X.2021.1933561
- Ytre-Arne, Brita, Syvertsen, Trine, Moe, Hallvard & Karlsen, Faltin (2020). Temporal ambivalences in smartphone use: Conflicting flows, conflicting responsibilities. New Media & Society. ISSN 1461-4448. 22(9) p 1715-1732. doi: 10.1177/1461444820913561FULLTEKST
- Syvertsen, Trine, Karlsen, Faltin & Bolling, Jørgen (2019). Digital detox på norsk. Norsk Medietidsskrift. ISSN 0804-8452. 26(2) p 1-18. doi: 10.18261/issn.0805-9535-2019-02-02
- Karlsen, Faltin (2018). Life phase and meaningful play. I Enevold, Jessica, Thorhauge, Anne Mette & Gregersen, Andreas (red.) WHAT’S THE PROBLEM IN PROBLEM GAMING? Nordicom. ISBN 978-91-87957-88-8. p 81-88. FULLTEKST
- van Rooij, Antorius, Ferguson, Christopher J., Carras, Michelle Colder, Kardefelt-Winther, Daniel, Shi, Jing, Aarseth, Espen, Bean, Anthony M., Bergmark, karin Helmersson, Brus, Anne, Coulson, Mark, Deleuze, Jory, Duller, Pravin, Dunkels, Elsa, Edman, Johan, Elson, Malte, Etchells, Peter J., Fiskaali, Anne, Granic, Isabela, Jansz, Jeroen, Karlsen, Faltin, Kaye, Linda, Kirsh, Bonnie, Lieberoth, Andreas, Markey, Patrick, Mills, Kathryn L., Nielsen, Rune Kristian Lundedal, Orben, Amy, Poulsen, Arne, Prause, Nicole, Prax, Patrick, Quandt, Thorsten, Schimmeti, Adriano, Starcevic, Vladan, Stutman, Gabrielle, Turner, Nigel, van Looy, Jan & Przybylski, Andrew K. (2018). A weak scientific basis for gaming disorder: Let us err on the side of caution. Journal of Behavioral Addictions. ISSN 2062-5871. 7(1) p 1-9. doi: 10.1556/2006.7.2018.19
- Jørgensen, Kristine & Karlsen, Faltin (2018). Transgression in Games and Play. MIT Press. ISBN 9780262038652.
- Karlsen, Faltin & Jørgensen, Kristine (2018). Introduction: Playful Transgressions. I Jørgensen, Kristine & Karlsen, Faltin (red.) Transgression in Games and Play. MIT Press. ISBN 9780262038652. p 1-9.
- Karlsen, Faltin (2018). Exploited or Engaged? Dark Game Design Patterns in Clicker Heroes, FarmVille 2, and World of Warcraft. I Jørgensen, Kristine & Karlsen, Faltin (red.) Transgression in Games and Play. MIT Press. ISBN 9780262038652. p 219-234.
- Karlsen, Faltin (2016). Onlinespel och problemspelande. I Daneback, Kristian (red.) Socialt arbete och internet. Liber. ISBN 978-91-47-11269-2. p 90-102. FULLTEKST
- Karlsen, Faltin & Syvertsen, Trine (2016). You Can’t Smell Roses Online: Intruding Media and Reverse Domestication. Nordicom Review. ISSN 1403-1108. 37 p 25-39. doi: 10.1515/nor-2016-0021FULLTEKST
- Karlsen, Faltin (2015). Analyzing game controversies: A historical approach to moral panics and digital games . I Linderoth, Jonas, Mortensen, Torill & Brown, Ashley (red.) The Dark Side of Game Play. Controversial Issues in Playful Environments. Routledge. ISBN 978-1-13-882728-8. p 15-32.
- Karlsen, Faltin & Jørgensen, Kristine (2014). Mediepanikk eller medieskepsis? En analyse av dataspilldebatten etter 22. juli. Norsk Medietidsskrift. ISSN 0804-8452. 21(1) p 42-62.
- Karlsen, Faltin (2013). A World of Excesses: Online Games and Excessive Playing. Ashgate. ISBN 978-1-4724-0097-0.
- Karlsen, Faltin (2011). Entrapment and Near Miss: A Comparative Analysis of Psycho-Structural Elements in Gambling Games and Massively Multiplayer Online Role-Playing Games. International Journal of Mental Health and Addiction. ISSN 1557-1874. 9(2) p 193-207. doi: 10.1007/s11469-010-9275-4
- Karlsen, Faltin (2010). Addiction and Randomness. A Comparative Analysis of Psycho-structural Elements in Gambling Games and Massively Multiplayer Online Role-playing games. I Carlsson, Ella (red.) Children and youth in the digital media culture. Nordicom. ISBN 978-91-86523-04-6. p 135-150.
- Karlsen, Faltin (2009). Emergent Perspectives on Multiplayer Online Games: A Study of Discworld and World of Warcraft. Unipub AS. (381)
- Karlsen, Faltin, Syvertsen, Trine, Ytreberg, Espen & Sundet, Vilde Schanke (2009). Non-professional activity on television in a time of digitalisation. More fun for the elite or new opportunities for ordinary people? Nordicom Review. ISSN 1403-1108. 30(1) p 19-36.
- Tronstad, Ragnhild, Karlsen, Faltin & Løvlie, Anders Sundnes (2008). The Concept of Emergence in Game Studies. I Leino, Olli, Iversen, Sara Mosberg & Calleja, Gordon (red.) Proceedings: the [player] conference. IT-Universitetet i København. ISBN 978-87-7949-182-3. p 423-431.
- Karlsen, Faltin (2008). Quests in Context: A Comparative Analysis of Discworld and World of Warcraft. Game Studies. ISSN 1604-7982. 8(1)
- Karlsen, Faltin (2003). Medier, påvirkning og sosialisering. I Holmefjord, Astrid, Brevik, Thomas, Kleiva, Bente Bing, Sæle, Åshild & Vestrheim, Ragna Helene (red.) Håndbok i barnebibliotekarbeid. Fagbokforlaget. ISBN 82-7674-944-5. p 83-93.
- Karlsen, Faltin (2001). Killing in Carmageddon - How Users Interpret Violent Elements in Computer Games. Animation Journal. ISSN 1061-0308.
Dissemination
- Karlsen, Faltin (2024). Selskapet bak Tinder og Hinge er saksøkt for å utnytte single. FULLTEKST
- Pettersen, Lene & Karlsen, Faltin (2023). DARK DESIGN PATTERNS AND GAMIFICATION AS THE HEART OF DATING APPLICATIONS’ BUSINESS MODELS .
- Karlsen, Faltin & Pettersen, Lene (2023). Dating app algorithms, folk theories, and distancing strategies.
- Karlsen, Faltin (2023). Digital detox og påtrengende medier.
- Karlsen, Faltin & You, Yukun (2023). Gamification and Undesign: Exploring the Affordances of Digital Detox Apps with Game Features.
- Pettersen, Lene & Karlsen, Faltin (2023). DARK DESIGN PATTERNS AND GAMIFICATION AS THE HEART OF DATING APPLICATIONS’ BUSINESS MODELS .
- Karlsen, Faltin (2022). Presentasjon av Digitox-prosjektet.
- Karlsen, Faltin (2022). Når du trenger en pause fra telefonen.
- Karlsen, Faltin (2022). Kampen mot skjermane. FULLTEKST
- Karlsen, Faltin (2022). Oppmerksomheten glipper når mobilen bipper. Samtale med doktorgradsstipendiat Kari J. Spjeldnæs og professor Faltin Karlsen, Institutt for kommunikasjon.
- Karlsen, Faltin (2022). Digitaliseringens tveeggede sverd: Interessante avsporinger eller tidkrevende avbrytelser? Kunnskapsmagasinet Kristiania. ISSN 2703-707X. FULLTEKST
- Pettersen, Lene & Karlsen, Faltin (2022). Match made in the technical heaven – a discourse analysis of dating technologies.
- Karlsen, Faltin (2021). Slik kobler du av i julen. FULLTEKST
- Karlsen, Faltin (2021). Invaderende medieteknologi: Frustrasjoner og håndteringsstrategier .
- Karlsen, Faltin (2021). Invaderende medieteknologi og digital detox: brukere og bransje.
- Karlsen, Faltin & Spjeldnæs, Kari J. (2021). Reading habits under digital transformation.
- Karlsen, Faltin (2021). AFFORDANCES IN DIGITAL DETOX AND PRODUCTIVITY APPS.
- Karlsen, Faltin (2020). Den nye spilleautomaten.
- Karlsen, Faltin (2020). Gamification versus undesign: affordances in digital detox apps.
- Karlsen, Faltin (2020). Prosjektutvikling.
- Karlsen, Faltin (2020). Design and undesign.
- Deterding, Sebastian, Macey, Joseph, Mortensen, Torill Elvira & Karlsen, Faltin (2020). The Convergence of Gaming and Gambling Research: What Can We Learn from Each Other?
- Karlsen, Faltin (2020). Da barna reagerte på mobilbruken skjønte Randi alvoret.
- Karlsen, Faltin (2020). Game Creation, Monetisation Models, and Ethical Concerns.
- Karlsen, Faltin & Jørgensen, Kristine (2019). "Voldsskildringer tar for mye plass". Aftenposten (morgenutg. : trykt utg.). ISSN 0804-3116. FULLTEKST
- Karlsen, Faltin (2019). Digitox: Intrusive media, ambivalent users and digital detox.
- Karlsen, Faltin (2019). Digital oppvekst.
- Karlsen, Faltin (2019). Digitox: Invaderende medier, ambivalente brukere og digital detox.
- Karlsen, Faltin & Ytre-Arne, Brita (2019). Intrusive media and knowledge workers: Negotiating norms for digital media use.
- Karlsen, Faltin & Børsum, Trond (2019). Intrusive media and knowledge workers: Negotiating norms for digital media use.
- Karlsen, Faltin (2019). Dataspill som identitetsbygger og sosialiseringsarena.
- Karlsen, Faltin (2019). Invaderende medieteknologi og overdreven bruk.
- Karlsen, Faltin (2018). Loot boxes in Star Wars Battlefront II: Conflicting issues in the borderland between gambling and gaming.
- Karlsen, Faltin & Syvertsen, Trine (2018). Digital detox på norsk.
- Karlsen, Faltin (2017). Onlineetnografi. I Næss, Hans Erik & Pettersen, Lene (red.) Metodebok for kreative fag. Universitetsforlaget. ISBN 9788215027005. p 100-109.
- Karlsen, Faltin & Larsson, Anders Olof (2017). Media interruptions and coping strategies among students.
- Karlsen, Faltin & Syvertsen, Trine (2017). Conflicting flows: An exploratory study of how media interrupts other activities and how such interruptions are resisted and controlled.
- Karlsen, Faltin (2016). Dark game design patterns: Exploitation, loyalty and engagement.
- Karlsen, Faltin, Thorhauge, Anne Mette, Gregersen, Andreas, Enevold, Jessica & Nielsen, Rune Kristian (2015). Problem gaming in an everyday perspective.
- Karlsen, Faltin (2013). Playfulness and agency in gamified technology.
- Karlsen, Faltin, Jørgensen, Kristine & Mortensen, Torill (2013). Creative chaos and chaotic creativity (Hegemonic ideals in play).
- Karlsen, Faltin, Jørgensen, Kristine, Mortensen, Torill & Løvlie, Anders Sundnes (2013). The mediacity of playfulness.
- Karlsen, Faltin (2013). Intervju om spilldiagnose.
- Karlsen, Faltin (2013). Theorycrafting, machinima og kreative spillere.
- Karlsen, Faltin (2013). Faltin Karlsen om Spillavhengighet.
- Karlsen, Faltin (2013). Spiller ofte mer i ferien.
- Karlsen, Faltin (2013). Gameboy.
- Karlsen, Faltin & Jørgensen, Kristine (2012). "Terror på norsk jord: en retorisk analyse av dataspill-debatten etter 22. juli".
- Karlsen, Faltin (2012). Tvangsmessig adferd eller sunn eskapisme? - Et kritisk blikk på helseretorikken rundt spill.
- Karlsen, Faltin (2012). Er toppidretten kjønnsdiskriminerende? Debatt på litteraturhuset arrangert av NRK og Aftenposten.
- Karlsen, Faltin (2012). Sunt å la småbarn spille DS.
- Karlsen, Faltin (2012). Sunn eller sykelig spilling?
- Karlsen, Faltin (2012). "På en annen planet". Intervju om onlinespilling.
- Karlsen, Faltin (2012). Interju i Østlandssendingen om ny undersøkelse om dataspillbruk.
- Karlsen, Faltin (2011). Loyalty Programs in World of Warcraft.
- Karlsen, Faltin (2011). Tekno episode 1, våren 2011.
- Karlsen, Faltin (2011). Intervju om Behring Breiviks bruk av World of Warcraft.
- Karlsen, Faltin (2011). Fører dette til vold?
- Karlsen, Faltin & Børsum, Trond (2011). WoW-effekten.
- Karlsen, Faltin (2011). Ekstrasending i forbindelse med terroren 22. juli 2011.
- Karlsen, Faltin (2011). Theorycrafting: from collective intelligence to intrinsic satisfaction.
- Karlsen, Faltin (2011). Intervju om terroraksjonen 22. juli 2011 og bruk av dataspill.
- Karlsen, Faltin, Ask, Kristine, Chen, Mark & Christopher, Paul (2011). Playing by the numbers: A panel on theorycrafting.
- Ask, Kristine, Karlsen, Faltin, Chen, Mark & Paul, Christoper (2011). Playing by the numbers? A panel on theorycrafting.
- Karlsen, Faltin (2011). Kontroverser og aksept: Dataspill i en brytningstid.
- Karlsen, Faltin (2011). Sunn eller sykelig spilling: Et spørsmål om definisjonsmakt?
- Karlsen, Faltin (2011). Er dette World of Warcrafts arvtager?
- Karlsen, Faltin (2011). Fra løkkefotball til episk sverdsvinging: Dataspill som sosial arena.
- Karlsen, Faltin (2010). Excessive playing and the context of the player.
- Karlsen, Faltin (2010). Excess and control: online gaming and the context of the player.
- Karlsen, Faltin (2010). Theory crafting and reverse engineering: research as play strategy.
- Karlsen, Faltin (2010). Onlinespill og avhengighet: en ny runde mediepanikk eller en reell fare?
- Karlsen, Faltin (2010). Foreldrene på banen! Aftenposten (morgenutg. : trykt utg.). ISSN 0804-3116.
- Karlsen, Faltin (2009). Intervju om doktoravhandling i programmet Lang lunsj.
- Karlsen, Faltin (2009). Intervju om avhandling i programmet Banden.
- Karlsen, Faltin (2009). Online games and addiction: a new round of media panic or a serious threat?
- Karlsen, Faltin (2009). Dataspill som kulturell praksis.
- Karlsen, Faltin (2009). Gamblingspill, MMORPGs og avhengighet.
- Karlsen, Faltin (2009). Engasjert eller trollbundet? - Onlinespill som sosiale arenaer.
- Karlsen, Faltin (2009). Dataspill - en glede eller forbannelse?
- Karlsen, Faltin (2009). Dataspill og avhengighet.
- Karlsen, Faltin (2009). Sult, nød, krig - og onlinespill. ?
- Karlsen, Faltin (2009). Onlinespill og avhengighet.
- Karlsen, Faltin (2009). Dataspill: kontroverser og spilleglede.
- Karlsen, Faltin (2008). High-end gaming in World of Warcraft.
- Karlsen, Faltin (2008). Dataspill - til glede eller besvær?
- Tronstad, Ragnhild, Karlsen, Faltin & Løvlie, Anders Sundnes (2008). The Concept of Emergence in Game Studies.
- Karlsen, Faltin (2008). MMORPGs som sosiale motorer.
- Karlsen, Faltin (2007). Hva vet du om online-spill?
- Karlsen, Faltin (2007). Spilte krigsspill en time før han drepte.
- Karlsen, Faltin (2007). Emergence, game rules and players.
- Karlsen, Faltin (2007). Emergence, game rules and players.
- Karlsen, Faltin (2007). Flerbrukerspill som kulturelle motorer.
- Karlsen, Faltin (2006). Media Participation: Opportunities and Use.
- Karlsen, Faltin (2004). Media Complexity and User Diversity: Thoughts on a taxonomy of users of multiuser online games.
- Karlsen, Faltin (2002). Med mediet under huden - sosialisering i virtuelle verdener.
- Karlsen, Faltin (2002). Dataspill, vold og påvirkning.
- Karlsen, Faltin (2001). Intervju om dataspillenes historie.
- Karlsen, Faltin (2001). Intervju om dataspillrapport.
- Karlsen, Faltin (2001). Intervju om dataspillrapport.
- Karlsen, Faltin (2001). Intervju om dataspillrapport.
- Karlsen, Faltin (2001). Intervju om dataspillrapport.
- Karlsen, Faltin (2001). Intervju om dataspillrapport.
- Karlsen, Faltin (2001). Dataspill og film - Realisme og påvirkning i audiovisuelle medier.
- Karlsen, Faltin (2001). Spillets virkelige regler - realisme og innlevelse i dataspill. Z filmtidsskrift. ISSN 0800-1464. p 26-33.
Product
- Karlsen, Faltin & Børsum, Trond (2010). Kartlegging av problemskapende onlinespilling.
- Karlsen, Faltin (2003). Dataspillenes historie.
- Pettersen, Lene & Karlsen, Faltin (2024). Strategic Communication in Digital Ecosystems: A Critical Discourse Analysis of Dating Applications. I Alghasi, Sharam, Vanvik, Ester Conings, Barland, Jens & Falkheimer, Jesper (red.) Strategic Communication – Contemporary Perspectives. Cappelen Damm Akademisk. ISBN 978-82-02-78099-9. p 115-132. doi:
- 2017 - nowProfessorHøyskolen Kristiania
- 2014 - 2017ProfessorWesterdals Oslo school of Arts, Communication and Technology
- 2013 - 2014ProfessorNorwegian School of Information Technology
- 2009 - 2013Associate professorNorwegian School of Information Technology
- 2005 - 2008PhD fellowDepartment of media and communication, University of Oslo, Norway
- 2009Media studiesDepartment of media and communication, University of Oslo
- 1997Master in comparative religionDepartment of cultural studies, University of Oslo, Norway