Palmquist, Adam, Goethe, Ole, Krath, Jeanine, Rosenlund, Joacim & Helmefalk, Miralem (2022). Design Implications for a Gamified Recycling House. I Fang, Xiaowen (red.) HCI in games : 4th International Conference, HCI-Games 2022. Springer. ISBN 9783031056376. p 289-305. doi:
Jedel, Izabella Alexandra Victor, Palmquist, Adam, Munkvold, Robin Isfold, Goethe, Ole, Jonasdottir, Hrafnhildur & Olsson, Erik Martin (2021). An Industry Experiment of Academic Performance and Drop-Out in Gamified Distance Education. CEUR Workshop Proceedings. ISSN 1613-0073. 2883 p 1-10.
Goethe, Ole, Sørum, Hanne & Johansen, Jannicke (2021). The Effect or Non-effect of Virtual Versus Non-virtual Backgrounds in Digital Learning. I Ahram, Tareq & Taiar, Redha (red.) Human Interaction, Emerging Technologies and Future Systems V. Springer. ISBN 978-3-030-85540-6. p 274-281. doi:
Goethe, Ole & Palmquist, Adam (2020). Broader Understanding of Gamification by Addressing Ethics and Diversity. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 12425 p 688-699. doi:
Goethe, Ole (2020). Approaching Instant Messaging (IM) by Connecting Usage Scenario and User Interaction for More Meaningful Notification. Advances in Intelligent Systems and Computing. ISSN 2194-5357. 1253 p 272-277.
Goethe, Ole (2020). Gamification for Good: Addressing Dark Patterns in Gamified UX Design. I Dillon, Roberto (red.) The Digital Gaming Handbook. CRC Press. ISBN 9780367223847. p 53-62.
Goethe, Ole (2019). Gamification Mindset. Springer Publishing Company. ISBN 978-3-030-11078-9. (NA)
Goethe, Ole, Salehzadeh Niksirat, Kavous, Hirskyj-Douglas, Ilyena, Sun, Huatong, Law, Effie L-C & Ren, Xiangshi (2019). From UX to Engagement: Connecting Theory and Practice, Addressing Ethics and Diversity. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 11572 LNCS p 91-99. doi:
Goethe, Ole (2019). From Aggregation to Navigation: Large Image Collections Seeking and Exploration. Advances in Intelligent Systems and Computing. ISSN 2194-5357. AISC(1018) p 15-20. doi:
Goethe, Ole (2018). Picturemarks: Changes in Mining Media and Digital Storytelling. I Antona, Margherita & Stephanidis, Constantine (red.) Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments. 12th International Conference, UAHCI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II. Springer. ISBN 978-3-319-92052-8. p 475-485. doi:
Goethe, Ole (2022). Animasjon gjort enkelt for film, spill og apper. Fagbokforlaget.
Goethe, Ole (2020). Gamification Mindset.
Goethe, Ole (2020). Juicy Design Constructs.
Goethe, Ole (2019). The Presence Project: Exploring into what it means to create 3rd person stories in the ever growing space of Virtual Reality.
Goethe, Ole, Salehzadeh Niksirat, Kavous, Hirskyj- Douglas, Ilyena, Sun, Huatong, Law, Effie L-C & Ren, Xiangshi (2019). From UX to Engagement: Connecting Theory and
Practice, Addressing Ethics and Diversity.
Goethe, Ole (2019). The Presence Project.
Goethe, Ole (2019). Gamification Mindset.
Goethe, Ole (2019). Practice and Value Aspects of Indie Game Development in Norway and Beyond .
Goethe, Ole (2019). From Aggregation to Navigation: Large Image Collections Seeking and Exploration.
Goethe, Ole (2018). Den neste tidsepoke i databehandling.
Goethe, Ole (2018). Spill er læringssystemer.
Goethe, Ole (2018). AR/VR and Gaming.
Goethe, Ole (2018). Gamification.
Goethe, Ole (2017). Machinima: Virtual Filmmaking.
Goethe, Ole (2015). Animation and Storytelling: Methods, Principles and Phases.
Goethe, Ole (2015). Mainstream Disobedience: How and Why Indie Developments in Video Games Bend the Rules.
Goethe, Ole (2014). Animation Method, Principles and Phases.
Goethe, Ole (2014). Spatial Curation.
Goethe, Ole (2014). Story and Animation: Methods, Principles and Phases.
Goethe, Ole (2014). Animation and Storytelling.
Goethe, Ole (2011). Story versus Storytelling.
Goethe, Ole (2010). Ups and Downs in Creative Processes like Game Development.
Goethe, Ole (2010). Cross Media: Case Mobile Tracking.
Goethe, Ole (2009). A Road to Game Success.
Goethe, Ole (2009). Entertaining Rhythms in Story and Animation.
Goethe, Ole (2008). Games Industry Experiences and New Trends.
Artistic Results
Goethe, Ole (2014). Video Game (AAA): Blue Estate.